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Tilemap Designer

Create pixel tiles and paint a game map with them.

Private by design

Your inputs stay on your device and are not sent to our servers. Optional usage analytics does not receive your files or tool inputs.

Preparing creative studio…

How to use Tilemap Designer

  1. Choose a starting style and adjust its real dimensions, content or artwork. Add a photo when requested.
  2. Keep the preview beside the controls. Use Expand for precise touch drawing or dragging, and Undo/Redo for design changes.
  3. Review every sheet or frame. Export the artwork, or save an editable project to continue later.
Read the detailed guide →

What are the limits of Tilemap Designer?

Up to eight editable tiles and a 32×24-cell map. JSON uses zero-based tile IDs. Maps and tiles are exported separately. Everything is generated locally. No uploads, AI model calls, external artwork, remote fonts or account connections. SVG text uses device fonts; PNG/PDF preserve the rendered appearance. Save a project to continue later; refreshing clears unsaved work. Images: PNG/JPG/WebP up to 12 MB and 16 MP, processed at at most 1024 pixels on the longest edge. Editable projects are limited to 8 MB. Print at 100% and check the calibration line before cutting. PDF contains raster artwork at the selected resolution; choose SVG for vector cutting or editing.

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