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OMNIKITZ GUIDES

Tilemap Designer: design and export guide

By Team Hypomnema · Updated October 19, 2026

Create pixel tiles and paint a game map with them. Export the finished map, tileset and a JSON map with tile identifiers.

Create your design

Choose a starting style and adjust its real dimensions, content or artwork. Add a photo when requested.

Keep the preview beside the controls. Use Expand for precise touch drawing or dragging, and Undo/Redo for design changes.

Review every sheet or frame. Export the artwork, or save an editable project to continue later.

Capabilities and limits

Up to eight editable tiles and a 32×24-cell map. JSON uses zero-based tile IDs. Maps and tiles are exported separately.

Save, print and share

Everything is generated locally. No uploads, AI model calls, external artwork, remote fonts or account connections. SVG text uses device fonts; PNG/PDF preserve the rendered appearance. Save a project to continue later; refreshing clears unsaved work. Images: PNG/JPG/WebP up to 12 MB and 16 MP, processed at at most 1024 pixels on the longest edge. Editable projects are limited to 8 MB. Print at 100% and check the calibration line before cutting. PDF contains raster artwork at the selected resolution; choose SVG for vector cutting or editing.

Try the workflow

Tilemap Designer →

Keep your original documents and review the output. You can also browse all guides or contact Team Hypomnema.

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